1996 dig dug arrangement hurry up3/7/2023 Gakken produced a handheld LCD tabletop game in 1983, which replaced Dig Dug's air pump with a flamethrower to accommodate for hardware limitations. In Japan, the game was ported to the Casio PV-1000 in 1983, and later to the MSX in 1984 and the Nintendo Family Computer in 1985. The first home conversion of Dig Dug was released for the Atari 2600 in 1983, developed and published by Atari, which was followed by versions for the Atari 5200, ColecoVision, Atari 8-bit family, Commodore 64 and Apple II. It was released in North America by Atari as part of their licensing deal with Namco. Dig Dug was published in Japan on April 19, 1982. The game was programmed for the Namco Galaga arcade system board. Dotman" Ono, a Namco graphic artist, designed the sprites. The staff commissioned her to make a walking sound for the protagonist as he moves around the screen Keino couldn't come up with a realistic stepping sound, so she instead went with a short melody that only played when the player was moving. Yuriko Keino composed the soundtrack, and was her first video game project. Namco described it as a "strategic digging game", a phrase heavily used in marketing material. Pac-Man had a pre-set maze for the player to explore, but the development team thought the idea of letting players make their own mazes was interesting, and could lead to some unique gameplay mechanics. The game was based around the concept of allowing the player to make their own mazes. The rest of the staff were made up primarily of colleagues of Shigeru Yokoyama, the creator of Galaga. Later stages feature variations in the color of the dirt, while increasing the movement speed of the enemies.ĭig Dug was programmed by Shigeichi Ishimura, a Namco hardware engineer, and the late Shouichi Fukatani. Stages are indicated by the number of flowers placed at the top of the screen. If the player takes too long to clear a stage, the enemies will become faster and much more aggressive, indicated by a short jingle. The game will play a short jingle when Dig Dug moves, abruptly stopping when he becomes idle. Inflated enemies pose no threat to the player, allowing Dig Dug to pass through them without harm. Once all the enemies have been defeated, Dig Dug will progress to the next stage.Įnemies can travel through solid dirt to reach the player, where only their eyes will be shown. Bonus points are awarded for squashing multiple enemies with a single rock, and dropping two rocks in a stage will cause a bonus item to appear in the middle of the screen, which can be eaten for points. Dig Dug can defeat these enemies by using a bike pump to inflate them with air until they explode, or by crushing them under large falling rocks. Controlling the titular character, the player's objective is to eliminate the enemies on each screen these being Pookas, red tomato-like creatures with comically large goggles, and Fygars, green dragons that can breathe fire. Driller series, itself based on the Dig Dug gameplay.ĭig Dug is a maze video game. Characters from the game appear throughout the Mr. Dig Dug is also included in many Namco video game compilations for a number of systems. It was met with a long series of sequels and spin-offs for several platforms, alongside ports for home consoles and digital storefronts. Upon release, Dig Dug was well-received by critics for its addictive gameplay, cute characters and strategy, and was a popular title during the golden age of arcade video games. It was described as a "strategic digging game" by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the game's marketing. Music was composed by Yuriko Keino, becoming the first game she worked on for Namco - the short jingle made when the character moved was made when executives wanted a walking sound in the game. It ran on the Namco Galaga arcade board.ĭig Dug was programmed by Shouichi Fukatani, who worked on many of Namco's earlier arcade titles, and designed by junior colleagues of Galaga creator Shigeru Yokoyama. Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with air with a pump until they pop or crushing them underneath large rocks. Dig Dug is a 1982 maze arcade game developed and published by Namco.
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